

Actually you don't need to do any of that stuff in eden editor, all you do is allow respawning in the multiplayer section of the game attributes in the editor then put down a respawn module and make sure it is for your players side. When exceeded, start deleting immediately. Must have "Revive" Respawn template enabled. Where is the mission directory again? I forgot. Also it requires zero scripting or anything of sorts. It is all pretty self explaining from there.

What I do is go into the editor, in attributes theres an option "muliplayer" there you can choose in what way your respawns are set up. You need to create a file called Description. I'm making a multiplayer mission and I spawned a "Respawn Position" and synced all players to it, but it doesn't work and just ends the mission directly when I die.Īnyone knows how to fix this? Showing 1 - 12 of 12 comments. When the respawnTemplates entry is missing, default templates based on the respawn type are used.Home Discussions Workshop Market Broadcasts. Loadouts with no role assigned are automatically assigned to the Default role. Mission designer can use roles already created in the game config, or custom roles can be defined in description. All the loadouts available in a mission are now divided into various roles. The main purpose of the roles is to make things more clear and simple for player when selecting loadout. New templates can be defined in global Config.Įxample : Show text. Options shared by MenuInventory and MenuPosition Both templates feature a similar respawn UI and therefore share the following options. Note that the template will have no effect if this function is never used, meaning players outside of all given pools will have infinite respawns. When a side has no unique templates, it will use general respawnTemplates instead. Additionally, you can define side specific templates. They are defined in an array and can be combined together. Templates are pre-defined scripts called when player dies and respawns. Alternatively you can also use the Respawn Position module. More about marker respawn can be found here. When no markers are defined, player is respawned on position where he started the mission. You can have multiple markers simply by adding any text behind the name, e. Type is represented either by respawn ID, or by its name. Eden Editor offers a lot of settings to customise your respawn system, however not all functionalities are available.įurthermore settings made in the description.
